

Rustic wood and antique looking furnishings make this space believable as one that’s sat preserved waiting just for us since 1915. The notion that Houdini could have actually designed this space with these specific people in mind feels credible. This is the perfect way to make a “puzzle room” feel story driven. It’s a history lesson that serves to both setup the mindset to take while in the experience and bring a sense of perspective to the building guests are standing in.īeyond the backstory, the room itself doesn’t have a narrative arc or a mission to accomplish, but the fields of study every innovator was involved in plays thematically into the puzzles and gameplay. The room begins with a thorough explanation of how the building came to be and the role each of the eight innovators played in shaping the world as it existed at that time. Housed inside The Palace of Fine Arts, built during the 1915 Worlds Fair in San Francisco, the story blends fact and fiction to create a, “Could this maybe be true?” tale. Palace Games took their location as a starting point for crafting the story of The Great Houdini Escape Room. These innovators - Thomas Edison, Alexander Graham Bell, Henry Ford, Charlie Chaplin, John Philip Sousa, William “Buffalo Bill” Cody, Helen Keller, and Luther Burbank - all participated in the Panama-Pacific International Exposition of 1915 in San Francisco. Legend has it that the great Harry Houdini built the world’s first “escape room” 100 years ago inside the Palace of Fine Arts, as a challenge to 8 brilliant innovators, to see if they could escape his contraption filled room within 80 minutes.

Now his challenge stands for you to conquer. Houdini gathered some of the early 20th century’s greatest minds to test their unique intellects.

RATING: 5 Keys RESULT: Win REMAINING: +20:21
